I've mentioned this elsewhere, but it's worth putting it up in it's own thread. Chances are it's come up before, but throwing it out there again just in case. I used to play WoW and in that game you could flag yourself for PVP on a PVE server. You'd then show up as flagged and other players who wanted to PVP could engage you if they wished. Flagging yourself for PVP would enable anyone to attack you, whether they were flagged themselves or not, but they would be immediately flagged as well upon attacking. Once flagged, you'd have to wait 15 minutes or so for it to go away if you switched it off. I think this setup would solve a lot of the issues ED has. You could essentially safely participate in open gameplay without having to worry about griefers. PVP enabled players can be highlighted on the radar so they can easily spot each other. The only part of the game this would interfere with is piracy, but I doubt the majority of the player base would care all that much. So we could sacrifice one concept in the game for the greater good of one and all. I don't know, just an idea.
Any help will be apprecited.
I didn't find the right solution from the Internet.
What's the major difference between PVE and PVP realms? And which one is better? So my comprehension is you can flip on your pvp inside any significant center point. There will probably additionally be uncommon occasions joined to these pvp shards. So it won't be an on the fly thing. Transforming it on will stage you into the PvP shards and give you a reward to mission rewards, for example, to compensate for the burdens. To turn it off again once on, you should come back to the significant center point. From what I accumulated as afasy essay writerthis is mostly done as such PvE servers won't be troubled by accidentaly joining a PvP server and afterward be punished for it.